A competitive board game where players, taking on the roles of thieves, have infiltrated a dragon’s lair and are attempting to escape with their loot. Players must arrange a route to the exit using cards, while evading the dragon and traps.
The goal of the game is to collect as many Treasures as possible and escape the dungeon without being caught by the dragon.
Game Components
Player tokens — 4 pcs.

Card Deck — 36 pcs.
Deck Composition
Rooms — 12 pcs; Entrance map — 1 pc; Treasures — 9 pcs.
Scroll cards: Teleportation scroll — 3 pcs; Theft scroll — 3 pcs; Future scroll — 3 pcs;
Dragon cards — 5 pcs.


Preparation
The dungeon is laid out on a 3×4 grid.
Players take a deck and find the Entrance card and four Room cards within it. The Entrance must be placed in one of the edge positions. Player tokens are placed on the Entrance card.
Players may create their own starting layout variations based on the examples.


Player Journey Structure
- Play Spell Scroll (If the player has a scroll in hand and wishes to play it).
- Move the player token to a new room.
- Draw a card from the deck.
- Move the Dragon (if a Dragon is on the game board).
- Flip the Room Card from which the Dragon moved (if a Dragon is on the game board).
On their turn, a player must move their token to an adjacent room. Players move orthogonally.
When the player moves to a new room, they must draw the top card from the deck.
If this is a Treasure map, the player places the map face-up in front of them.
If it is a Spell Scroll or a Dragon map, the map is placed face-down under any Room card that does not have any players.


Game end and determination of the winner
The game continues until 12 room cards have been laid out. The 12th card is the Dragon’s Lair. The Lair must be located at a minimum of 4 rooms away from the Entrance (inclusive).
Players reveal cards and place them face down into the deck until a Dragon card is drawn. If a Dragon card is not in the deck, the player who last placed a Dragon card on the game board must reveal it.
Dragon Map: Place it in the lair. At the end of each player’s turn, the Dragon moves to the nearest player. The Dragon’s movement rules are similar to the player’s movement rules.
Players must reach the Entrance cell.
Players who reach the Entrance cell count the Treasure cards.
Player with the most cards wins the treasure.




