
(01) Introduction
Different Challenges. One 3D Generalist.
I create 3D characters, motion projects, and environments, working across different stages of production — from modeling and sculpting to grooming, texturing, and rendering.
Open to CGI opportunities and creative collaborations.
(02) Cases
// Vampire Girl — Character Creation

A vampire character based on an original concept by another artist.
I was responsible for sculpting, retopology, texturing, and grooming, translating the 2D concept into a finished 3D character.


sculpting // final result

final result — retopology — bake + fur
My Role: Sculpting, Retopology, Texturing, Grooming, Lighting, Rendering
Software: ZBrush, Blender
// Title Sequence
A title sequence inspired by the Netflix series «The Queen’s Gambit» (2020).
The story follows a young orphaned chess prodigy on her journey to the top, as she faces formidable opponents and battles her inner demons.
My Role: Art Direction, Modeling, Texturing, Shading, Lighting, Animation, Rendering, Compositing, Video Editing, Color Grading.
Software: Blender, DaVinci Resolve.
// DOSTALO! — 3D Brand Commercial
A commercial for DOSTALO! , a fictional coffin brand.
The video portrays life as a short, exhausting performance. In the end, only the brand’s product remains — a coffin, the final point in this endless cycle.
My Role: Art Direction, Concept Development, 3D Modeling, Texturing, Shading, Lighting, Animation, VFX, Rendering, Compositing, Сolor Grading
Software: Blender, DaVinci Resolve
(03) Conclusion
One Artist. Multiple Stages of Production.
Character sculpting. Modeling. Rigging. Grooming. Texturing. Rendering.
These three projects demonstrate my ability to adapt to different creative tasks and contribute across multiple stages of the 3D pipeline.
I am looking for opportunities to develop my skills, contribute to creative teams, and bring new ideas to life.






