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[01] ABOUT ME

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Исходный размер 1920x1010

EXPERTISE

✦ 3D Modeling ✦ Texturing ✦ Lighting ✦ Environment Art ✦ VFX ✦

My work includes cinematic environments, character animation, and procedural tools in  Unreal Engine, destruction simulations in  Houdini, and real-time graphics for television.

From personal creative projects to professional media production.

SOFTWARE

✦ Blender ✦ Adobe ✦ Zbrush ✦ Houdini ✦ UE 5 ✦ Maya ✦

[02] CASE | FLOODED CITY

3D Cinematic | Unreal Engine

A cinematic about an old robot exploring an abandoned Soviet city.

Creating a  large environment required a  combination of  procedural tools and artistic decisions.

Unreal Engine’ s PCG system was used for procedural modeling and environment generation, helping to  build and organize different parts of  the scene.

Lighting, composition, and environmental details were then adjusted to  create a  consistent atmosphere.

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The project focuses on environmental storytelling, lighting, and atmosphere.

[03] CASE | ROOTS

3D Cinematic | Unreal Engine

What do we know about our ancestors?


Sometimes the connection to our past feels lost, but even a small step can help us find it again.

Roots explores memory, nature, and the connection between generations.

The project combines cinematic storytelling with character animation and performance capture.


Исходный размер 900x377


Bringing Characters to Life

Character animation was one of the key parts of the project.

Videos of personal movements were recorded and processed using an AI-based motion capture tool. The resulting animations were then transferred to 3D characters in Unreal Engine.


Facial Animation & Final Shots

Facial expressions were captured separately using a mobile application and applied to the characters.

This workflow made it possible to use real movements and facial expressions in the cinematic.

Shot composition, lighting, and previsualization helped bring the story together.


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[04] CASE | VGTRK

Graphics for Television

Broadcast Graphics | Unreal Engine | Real-Time Production


Real-Time Broadcast Graphics

Broadcast graphics for VGTRK involve creating visual content for television using real-time technologies.

The work combines 3D production and graphic design, with a focus on clear communication and visual presentation.


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