
From nodes to reality
Portfolio of Anna Konchits
Selected Works
VFX artist · CGI generalist
I have been working with CGI for several years, and my work showcases the range of skills I have acquired during this time, as well as my journey to find a niche that I can truly call my own.
I would like to present a selection of works in the field of VFX, that show my abilities in the various aspects of work in this sphere, such as creating all major types of simulations in SideFX Houdini, compositing skills in Nuke, teamwork, and the ability to follow the general studio pipeline.
2025-2026.
My journey as a VFX artist
Pop simulation
Pop Grains, Nuke compositing


Task: Create a pop simulation, using SideFX Houdini software.
My solution: To simulate sand spilling out of a broken watch using the pop Grains node, which specialises in simulating particles with the physical and behavioural characteristics of abrasive materials.
Result: Although this method of simulating sand is considered outdated, it is entirely feasible to solve this problem using particle simulation.
Vellum simulation
Vellum nodes, procedural modeling, Nuke tracking nodes


Task: Create a vellum simulation, using SideFX Houdini software.
My solution: To create a simulation of flowers blooming. I decided to make the original task more challenging by creating procedural models of the flowers, setting up their rigs and animating them in SideFX Houdini, and then using the tracking capabilities in Nuke software to composite the resulting simulation onto frames from the film «Midsommar» (2014).
Result: The project received a great deal of positive feedback and also gave me the opportunity to secure a job offer at the studio.
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Procedural modeling
Procedural modeling, Nuke tracking nodes
Task: Create a procedural model, using SideFX Houdini software, create textures and a short video of your model.
My solution: To create a model of hourglass. I decided again to make the original task more challenging by takeing a clip from the film «Harry Potter and the Half-Blood Prince» (2009) and, using artificial intelligence, remove the hourglass from the original scene, then use the tracking tools in Nuke to composite my procedural model into the film scene.
Result: The project received a great deal of positive feedback and confirmed my proficiency in using the tracking tools in Nuke.
Fur simulation
Grooming Hair and Fur, Nuke compositing
Task: Create a realistic simulation of fur or hair, using SideFX Houdini software.
My solution: To create a fur simulation of a moth.
Result: I have developed the skills to work with models of non-standard sizes, as well as the ability to adapt to working with animated models of any quality.
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FLIP simulation
Pop nodes, vellum nodes, fluid nodes, Nuke compositing


Task: Create a FLIP simulation in SideFX Houdini software.
My solution: To recreate the view of a mountain river in the Krasnodar Krai that I came across on one of my family hikes.
Result: I have developed the ability to work with heavy simulations and optimise processes to improve calculation speed.
Pyro simulation
Pop nodes, Pyro nodes, Volumes





