Longread translated automatically

From September 23 to October 2, 2026, a nationwide student expedition took place at the Yasnaia Polyana Estate-Reserve in the Tula region. The expedition was supported by the programs Open Russia Anew, Russia—Land of Opportunities, and More Than a Trip. Students from the HSE Art and Design School, ITMO University, RUDN University, and Moscow Polytechnic participated.

A Day in the Life of Leo Tolstoy—an interactive journey through Yasnaya Polyana. The player searches for Leo Nikolaevich throughout the estate, learns about his daily routine, and tours the places where the writer spent his days. At the end, the player receives an invitation to visit Yasnaya Polyana in person.A browser game with a third-person perspective, 2D graphics, in the visual novel genre with point-and-click elements. The game is available on the site.

big
Original size 720x405

A Day in the Life of Leo Tolstoy (Expedition Materials, 2026)

Achieved Outcomes

My Contribution

big
Original size 1280x720

A Day in the Life of Leo Tolstoy (Expedition Materials, 2026)

Concept Creation

In this project, I served as a game designer while also overseeing the team’s overall organization. My work began even before the expedition started. At this stage, it was crucial to develop the initial version of the game concept, define the genre, and find relevant references. After extensively researching museum materials and delving into Tolstoy’s biography, an initial game concept emerged: a visual novel with elements of point and click.

Original size 1280x720

Leo Tolstoy’s Day (Fieldwork Materials, 2026)

Writing a Concept Document

Key game references for the project: Rusty Lake and My Child Lebensborn. From the first game, I took gameplay elements: mini-games and puzzles. From the second, I focused on dialogue, which constitutes almost the entirety of the plot.

Original size 1280x720

A Day in the Life of Leo Tolstoy (Expedition Materials, 2026)

During the call with the team, we discussed the concept, made revisions, and trimmed the content. Following the call, it was important to create the first wireframes for all game screens within the interactive environment, Figma.

Submitting the technical specification to other departments

Once game designers had a full working prototype of the game based on the concept structure, they were able to divide areas of responsibility and assign tasks to other departments:

Programmers began creating the initial game prototype based on the mock-up.

  • Programmers began creating the initial game prototype based on the mock-up.
  • The Art Department actively worked on establishing the overall visual style of the project and sourcing visual references.
  • Sound designers began selecting field recording options for the game.
  • Writers gained insight into the game’s limitations and started developing the gameplay narrative.
Original size 1280x720

A Day in the Life of Leo Tolstoy (Expedition Materials, 2026)

Concept Adjustments

My task became setting objectives for programmers, artists, and sound designers. I needed to ensure that every team member shared a common vision for the project.At the end of each workday during the expedition, we held a meeting to discuss the progress of each department and set tasks for the following day.

Original size 1280x720

A Day in the Life of Leo Tolstoy (Expedition Materials, 2026)

After delegating responsibilities, some in-game scenes deviated from their original concept. At this stage, the game concept was finalized, and subsequent work focused on executing the project plan.

Vision Keeping and Testing

My task became setting objectives for the programmers, artists, and sound designers. I needed to ensure that every team member shared a common vision for the project.At the end of each day of the expedition, we held a meeting to discuss the progress of each department and set tasks for the following day.

Original size 1280x720

A Day in the Life of Leo Tolstoy (Expedition Materials, 2026)

During the process, the initial content plan was condensed: some backgrounds and game characters were removed. This optimization allowed us to stay on track with the game script. You can view the final result on the Yasnaya Polyana estate museum’s website.

We use cookies to improve the operation of the HSE website and to enhance its usability. More detailed information on the use of cookies can be fou...
Show more